During my internship at Pole Position Production, I had the pleasure of working on Aeona — a brand-new healer for Fellowship. I crafted variations and layers for the assets alongside my colleague and the lead sound designer.
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Sound Designer & Composer crafting interactive audio, adaptive music systems and atmospheric design for games and motion.
Based in Stockholm. I design audio for games and interactive media — shaping the textures, transitions and music systems that pull players in. Curious to hear what you're building? Let's talk.
Selected game-audio collaborations across studios, indie teams and student productions — covering sound design, composition and FMOD implementation.
During my internship at Pole Position Production, I had the pleasure of working on Aeona — a brand-new healer for Fellowship. I crafted variations and layers for the assets alongside my colleague and the lead sound designer.
Working with Oddiko on Meadgard, I delivered the sound design, music and implementation. I built an adaptive music system in FMOD Studio with parameter-driven intensity transitions between idle, combat and boss states.
Re-designs, weapon work and trailer audio — focused on punch, weight and texture.
CoD Black Ops 6 · Apex Legends · Cyberpunk 2077
Cyberpunk 2077 — Phantom Liberty
Animation by Vlad Medovnikov
Trailer audio
Original compositions, scoring and re-scoring work — from arcade themes to atmospheric pieces.
Re-scoring exercise
Personal works
Adaptive systems and in-engine audio behaviour — built primarily in FMOD Studio.
Parameter-driven intensity transitions in FMOD Studio.
I'm Jorge Campusano — a Sound Designer based in Stockholm. I design audio for interactive media, focusing on the textures, weapons and atmospheres that make worlds feel alive.
Currently completing a 6-month internship at Pole Position Production — after hands-on work designing for studios, recording weapons, and implementing audio in-engine.
I studied Music Production and Musical Expression at Örebro University, and Game Audio at AP Academy. A longtime gamer at heart.
Interactive sound design and implementation — especially sci-fi textures, impactful weapons and deep atmospheric design.
A family guy who enjoys the gym and online FPS sessions with my brother.
I'm always open to a conversation — let's see if we can build something together.
Open to internships, contracts and collaborations. The fastest way to reach me is by email.
Email jorge@campusanoaudio.com